Video Game Physics Project Description

Goal: Determine and compare the physical accuracy of video games. Note: This project isn't easy just because it deals with video games. I've had students who have done an excellent job on this project.  I've also had some who spent more time playing and less time working.  Unfortunately a couple didn't pass the project and then didn't pass the class. 

Schedule:

Week 1
  1. This project works best using lab notebooks instead of recording things in Moodle. See Mr. Falk if you'd like to buy a cheap spiral bound notebook. Otherwise get your own by day 2 of the project.
  2. Spend a day or two using Google to search "Physics in Video Games". Explore a variety of articles on physics in video games to determine what physical parameters you can compare between various games. Record what you learn in your "Notebook" as evidence of your daily progress.
  3. Drop a black golf ball from the ceiling and record it falling to the ground with a school camera. Use LoggerPro to analyze the drop and find:
    1. acceleration due to gravity
    2. the velocity of the ball just before it hit the ground
Tape your graph(s), and an explanation of how you found both data in your lab notebook.


Weeks 2 and 3
  1. Before the end of week 2, come up with the question you want to ask and turn it in to the green folder.  (See Grading Rubric #4 for more information.)
  2. Find three or more 'simple games' that you can use to measure basic physical values. For example, you could measure the acceleration due to gravity, force of launch, terminal velocity,...
Sources for simple games: your iPad, Atari, addicting games.com, etc...
Example Games: Angry Birds, Cut the Rope, bowman 2,...

Like before, include graphs, clearly labeled data and an explanation of how you conducted the experiment in your lab notebook or blog.

Important note: LoggerPro only works if the "camera" (the view of the video game) doesn't zoom or pan (move). You can use the Tracker Video program to analyze motion with the view of the video game isn't stationary but it is much, much, much, much more difficult than LoggerPro. I recommend analyzing stationary view game segments using LoggerPro. PLEASE see me if it isn't clear what I mean.

2. Begin your search of modern video games for 4 - 5 games/scenes that you could use
to measure various physical parameters. Your choice here may depend on what you chose to be your "question" (grading rubric #4).

Weeks 4 and 5
  1. Analyze your modern video games. Follow the format from the previous weeks in your lab notebook or blog.
  2. Your final product should be either a video or written report of your research. The report or video should include:
    1. An introduction based on the articles you read in week 1.
    2. A description of your techniques including one or more example (basically one of the ones from your lab notebook).
    3. Your question and your answer to the question. Remember to include graphs, data, analysis, and any important details of how you analyzed your data.
    4. Other bits of information you found that you deem interesting and worthy.
Last modified: Wednesday, January 1, 2014, 9:31 PM